The 2024 Toronto Met U Thrill Design Competition is underway with Open Qualifying challenge in the hands of new and returning teams. For more information, see the competition overview. Teams interested to receive announcement for 2025 should contact us and we will be sure to send an announcement in early 2025.
Category: THRILL
Mock competition
Toronto Met Thrill Design Competition is now an established elite experience for students interested in theme park design. The TMU Thrill Club had a taste of the experience over the weekend of 22 – 26 March 2024, braving a big dump of snow to get to the challenge reveal. One attraction design challenge, and the luxury of FOUR days to tackle it! (The Invitational has a maximum of three, and as little as ONE day to design a challenge response!) As usual, all challenge details are top secret, so nothing more to say here. Teams presented to a fantastic professional jury comprised of Peter Marshall (FORREC), Joelle Javier (TSSA) and Jake Fulton (outgoing Club President and TMU 2024 grad joining Universal Destinations and Experiences).
Human factors in amusement rides and attractions
Virtual visit to Queen’s U
Themed Entertainment Development Team (QTEDT)
Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data and methods to design in order to optimize human well-being and overall system performance. (IEA)
Topics discussed in the talk include these past projects.
Rider eligibility:
Disability and participation
Determining participation eligibility
InPark magazine series “I am not an ADA guest”
Kathryn Woodcock main page
(Some links are broken due to the transition from ryerson.ca to torontomu.ca not automatically updating internal links. If you encounter a broken link, you can fix it manually by editing “ryerson” in the URL to “torontomu”. I will get to those edits when I can find the time.)
Toronto Metropolitan University Thrill Design Competition (TMTDC)
Other links
Protected: Notes (password required)
Blue sky workshop
We were thrilled to host a workshop that has engaged participants at IAAPA Expos and informed private client design planning. Facilitated by Mark Stepanian, President and Chief Experience Officer of CAVU Designwerks and one of Blooloop’s 2022 “50 Theme Park Influencers”, the workshop is the first such professional development experience in Canada for young professionals. CAVU Designwerks is a Canadian designer, manufacturer, and supplier of innovative experience-based rides and attractions found in theme parks worldwide.
Post-secondary students interested in themed entertainment and attractions attended this fantastic workshop at TMU on Saturday 2023 February 11.
This professional-grade workshop covered the many facets of the process of designing for this exciting and complex industry and help them to identify their own potential role or path to their ideal career. The themed attractions industry has a place for almost every academic discipline, including the arts (set design, landscape architecture, interior design, and architecture, media, and gaming), technologies (engineering and sciences), and business and management.
As the name suggests, the Blue Sky Workshop starts at the “blue sky”, to define the attraction’s creative intent, and through the workshop experience, it examines not only the technologies to deliver the project’s creative goals, including media presentation type and ride systems, but also essential business considerations such as attraction footprint, budget, guest capacity, and project schedule.
The event was sponsored by The Creative School at Toronto Metropolitan University, with the assistance of the TMU Thrill Club.
3D People!
My first conference in over a year and a half has successfully concluded! IAAPA met in Barcelona for the first conference since November 2019, after converting all 2020 and summer 2021 to virtual events. It was wonderful to see three-dimensional, live people (!) discussing design, management and recovery, and accessibility topics, among others.
Continue reading “3D People!”THRILL Lab twitter feed
Well, that was fun while it lasted. There is no more of this.
THRILL Lab
Most of my current planned activity is related to the THRILL Lab, which has a separate site. Visit site
This includes publications, media hits, analytical commentary, and other resources related to research about human factors and amusement attractions: safety metrics and safety evaluation, media analysis of safety, safety inspection, rider behaviour, and control interfaces.