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THRILL Lab

Most of my current planned activity is related to the THRILL Lab, which has a separate site. Visit site
This includes publications, media hits, analytical commentary, and other resources related to research about human factors and amusement attractions: safety metrics and safety evaluation, media analysis of safety, safety inspection, rider behaviour, and control interfaces.
Protected: Links for students
Blue sky workshop

We were thrilled to host a workshop that has engaged participants at IAAPA Expos and informed private client design planning. Facilitated by Mark Stepanian, President and Chief Experience Officer of CAVU Designwerks and one of Blooloop’s 2022 “50 Theme Park Influencers”, the workshop is the first such professional development experience in Canada for young professionals. CAVU Designwerks is a Canadian designer, manufacturer, and supplier of innovative experience-based rides and attractions found in theme parks worldwide.
Post-secondary students interested in themed entertainment and attractions attended this fantastic workshop at TMU on Saturday 2023 February 11.
This professional-grade workshop covered the many facets of the process of designing for this exciting and complex industry and help them to identify their own potential role or path to their ideal career. The themed attractions industry has a place for almost every academic discipline, including the arts (set design, landscape architecture, interior design, and architecture, media, and gaming), technologies (engineering and sciences), and business and management.
As the name suggests, the Blue Sky Workshop starts at the “blue sky”, to define the attraction’s creative intent, and through the workshop experience, it examines not only the technologies to deliver the project’s creative goals, including media presentation type and ride systems, but also essential business considerations such as attraction footprint, budget, guest capacity, and project schedule.
The event was sponsored by The Creative School at Toronto Metropolitan University, with the assistance of the TMU Thrill Club.

Head shot, current
This 2022 head shot can be cropped further as needed for programs and bio blurbs.
Continue reading “Head shot, current”3D People!
My first conference in over a year and a half has successfully concluded! IAAPA met in Barcelona for the first conference since November 2019, after converting all 2020 and summer 2021 to virtual events. It was wonderful to see three-dimensional, live people (!) discussing design, management and recovery, and accessibility topics, among others.
Continue reading “3D People!”Guest lectures: deafness themes
Several intersections of personal experience and academic expertise have brought guest lecture opportunities. Some of these topics are available to repeat.
Continue reading “Guest lectures: deafness themes”Concurrent support for accident investigation involving human error
Woodcock, K., 2012. Concurrent support for accident investigation involving human error. Proceedings of the XXIV Annual International Society for Occupational Ergonomics and Safety, Fort Lauderdale FL. pp. 97-104.
Continue reading “Concurrent support for accident investigation involving human error”Cochlear Implants vs. Deaf Culture?
Woodcock, Kathryn, 1992. Cochlear Implants vs. Deaf Culture? In Mervin Garretson (Ed.), Viewpoints on Deafness: A Deaf American Monograph. Silver Spring, MD: National Association for the Deaf. pp. 151-155.
Continue reading “Cochlear Implants vs. Deaf Culture?”The Association of Late-Deafened Adults: rationale, highlights, history
Woodcock, K., 1996. The Association of Late-Deafened Adults: rationale, highlights, history. In Deafness: Historical Perspectives, A Deaf American Monograph 46, M.D. Garretson (Ed.) pp. 155-160.
Continue reading “The Association of Late-Deafened Adults: rationale, highlights, history”THRILL Lab twitter feed
Well, that was fun while it lasted. There is no more of this.