The Necessary Risk, Keynote, Themed Entertainment Association, SATE (Storytelling+ Architecture + Technology = Experience) Conference
Category: THRILL
Report of rider injury
The fatal injury on the Schlitterbahn “Verrückt” waterslide has been reported as a decapitation.
Earlier accounts referred to a “neck injury”. Reporters enthusiastically parsed past Consumer Product Safety Commission reports and noted 28% of injuries in their dataset were head and neck injuries. They did not report that the CPSC data on amusement rides substantially overstates injury occurrence due to the inclusion of swan boats, ball pits, laser tag, corn mazes and other things that are not what you would popularly consider “amusement rides”. A study I published in the journal Safety Science in 2014 found the national estimate of actual amusement ride injuries was less than 2/3 of what CPSC data would suggest.
Continue reading “Report of rider injury”Parksmania recognizes ride accessibility initiative

During the IAAPA Europe, Middle East and Africa Spring Forum at Gardaland Park in Peschiera del Garda, Italy, THRILL Lab Director Dr. Kathryn Woodcock was honoured with a Career Special Award for Professional Merit. This award recognized her leadership in the attractions industry project promoting expanded accessibility and risk-informed rider eligibility for rides.
Continue reading “Parksmania recognizes ride accessibility initiative”Paper: Determining participation eligibility for amusement attractions
Woodcock, K., 2015. Determining participation eligibility for amusement attractions. Procedia Manufacturing 3, 5389-5396.
Continue reading “Paper: Determining participation eligibility for amusement attractions”Sabbatical

Orlando: the company town for themed entertainment.
I’m starting a sabbatical in Orlando, planning to learn, write, watch, and ride my way to progress on the rider eligibility / ride analysis challenge and tools for human factors applications in the attractions industry.
Continue reading “Sabbatical”Human factors and access to amusement rides
Human factors engineering looks at how the interaction of people and technology affects the performance of the whole system. The attractions industry creates a very interesting application because it doesn’t manufacture conventional products or other tangibles. An amusement ride is a system that produces fun. People are not consumers of the ride; they are a component of the system. The system is different with different people in it. Not only do people vary in their individual capabilities and limitations, but they also vary in their goals and definitions of fun.
Disabled people want to have fun too, and attraction operators in theme parks and carnivals want everyone to be able to participate to the fullest extent possible.
Continue reading “Human factors and access to amusement rides”Paper: Human factors and use of amusement ride control interfaces
Woodcock, K., 2014. Human factors and use of amusement ride control interfaces. International Journal of Industrial Ergonomics 44, 99–106. Link
Continue reading “Paper: Human factors and use of amusement ride control interfaces”Paper: Model of safety inspection
Woodcock, K., 2014. Model of safety inspection. Safety Science 62, 145–156. Link
Continue reading “Paper: Model of safety inspection”Paper: Amusement ride injury data in the United States
Woodcock, K., 2014. Amusement ride injury data in the United States, Safety Science 62, 466–474. Link
Continue reading “Paper: Amusement ride injury data in the United States”CNE Eve

‘Twas the morning before CNE and all through the midway, … there were new rides arriving and still some spaces.
Continue reading “CNE Eve”